![]() ![]() "Oh, remember that time we went and saved the president of the Psychonauts?" That's still the plan for the game's crowdfunded sequel, but the company's VR project gave Schafer a new platform for storytelling. "We thought it would just be referred to," he said. Schafer always imagined the rescue operation happening off screen, with any prospective sequels picking up after the team had returned to headquarters. "We weren't going to tell the story about you running off to save the head of the Psychonauts," he told me in an interview this week at the company's San Francisco office. Schafer, on the other hand, says it's a story he never planned to tell. For anyone who played the original game, it seems like an obvious place to resume the narrative. Rasputin ("Raz," for short) has officially been inducted into a group of psychic secret agents and is heading out on his first mission: to rescue Truman Zannotto, the leader of the Psychonauts. Just as Psychonauts was Double Fine's first game as a new-development studio, Psychonauts in the Rhombus of Ruin is the company's first game made exclusively for virtual reality - and it picks up the story exactly where the original game left it. Now a satisfying conclusion to the original game's story is finally here, but it's not Psychonauts 2 - it's Psychonauts in the Rhombus of Ruin, a virtual-reality spinoff heading exclusively to PlayStation VR on February 21st. Over the course of a decade, Psychonauts sold over a million copies in digital redistribution and left fans clamoring for a sequel to wrap up the game's loose ends. Despite winning multiple awards and the adoration of critics, Double Fine's first game sold poorly. Tim Schafer's Psychonauts is the definition of a modern cult classic. ![]()
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